Pac-Man Clone

By Dewald • University • 10 Sep 2012

    
This is a Pac-Man clone I developed while studying at Qantm College. The game was coded in C++ with a game state machine written up from scratch using the SFML framework.

The ghost behaviour AI was determined through the use of the Dijkstra Algorithm, although this form of path finding isn’t the real behaviour of the Pac-Man ghosts, it was a requirement in the course I was taking.

All other Pac-Man logic, i.e. ghost path destinations, point values, bonus spawn timers and speed was modelled after the research published on the Pac-Man Dossier.

Windows download link